Archive

Archive for the ‘Weaponry’ Category

Breeder/Slaver weaponry: gas grenades

January 27, 2016 Leave a comment

Small “pocket-sized” grenades… that can be launched from a revolver.

Because sometimes it’s not just the good guys who get the weird stuff.

 

mighty-midget

MMGrenades1

 

Read more…

Advertisements

“Technical” Tactics

June 1, 2014 Leave a comment

pickups

The most common pseudo-military vehicle in the world of the Morrow Project is usually a “Technical” – an open-backed civilian pickup truck or four-wheel drive vehicle mounting some form of heavy weapon: a machine gun, light anti-aircraft gun, recoilless rifle, or other support weapon.   Maxwell’s Militia is the most widespread user, but this weapons platform is available to almost any group that has Technology Level C.

Organization

There is very little sophistication in the use of  “Technicals”.

1. The basic unit is the vehicle and its mounted squad:  a group of 4 to 8 fighters with their gear  and supplies.

2. the vehicles usually operate in groups of 4 or more

3. There is only one tactical formation: the ‘extended line”

SOP (Standard Operating Procedure)

1. “Maintain an extended line abreast”

2. “Keep your neighbours just in sight, but no closer”

3. “Move to the sound of the guns”

4. “Dismount when you see the enemy”

5. “”When you come under fire, stop and fire back”

How this works in combat

Technicals always move abreast and maintain a distance between them such that each unit can just see the vehicles on either side (obviously, this distance varies dependent on terrain etcetera).   The intended result of this movement formation is that the enemy will be easily flanked.

The vehicles that first encounter the enemy will immediately halt and lay down suppressive fire.  The momentum of the advance will cause the other vehicles to advance a small distance  before they can react and turn towards the firefight – this will result in a flanking position.  There is no need for radio communication or formal orders, each unit turns towards the gunfire and (while maintaining formation) automatically positions itself on the flanks or to the rear of the enemy position

Once the fighters can see the enemy, they dismount and form another extended line about 3 or 4 metres in front of their Technical. The unit (dismounted fighters and vehicle)  then sweeps forward until they come under fire – at this point the fighters take cover and the vehicle stops while the squad’s heavy weapon is used.  Meanwhile the other Technicals (and their fighters) close in on the position (again without formal coordination – just guided by the sound of gunfire).

Note: The squad leader remains with the vehicle (and may be the main gunner).  He coordinates his fighters and driver by voice commands.  Professional military might consider this less than optimal, assuming that the squad leader should join the dismounted fighters and  leave a trusted subordinate to manouver the vehicle.  But it must be remembered that the leader usually owes his position to the fact that his family owns the Technical – an immensely valuable and almost irreplaceable asset.  He would be foolish to risk losing control.  All squad leaders agree that ambitious subordinates should be kept IN FRONT of the machine gun

KFS “Gunfighter Belt”

October 27, 2013 2 comments

This is a widely-distributed item in the KFS military and is worn by aircrew, tank crew and APC crew.

Gunfighter Belt 2

The item consists of

Belt
Dual magazine pouch (9mm pistol ammunitionl)
Survival knife and sheath
Multitool and sheath
Waterproof holster and pistol (the KFS copy of the S&W Model 59)

Note 1: most users add another magazine pouch above the holster and use this to carry maps, compasses or additional rations. Packets of caffeinated chewing gum are a popular choice

Note 2: KFS Air Force pilots carry a pocket Survival Kit which includes the following

Personal Locator Beacon
Large Sharpie
Ballpoint Pen
Notepad
Small first aid kit
Laser Pointer
Small LED Flashight
Wood/flint Firestarter
Lighter (small “zippo” design)
Spare Batteries (For flashlight and laser)
Filter straw
Chemlight
Zip Ties
Duct tape
Signal Mirror

Categories: KFS, Weaponry

Atlantis Project weaponry: the Butterfly Knife

May 12, 2013 3 comments

Atlantis Project planners believed that it would be useful to have weaponry that was easily-concealed and “non-military”.

butterfly knife

The knife is made of stainless steel and has an all-black anodized coating.

Length: 6.25 inches closed (15.9 cm) .  11.125 inches open (28.26 cm)

Categories: Atlantis Project, Weaponry

Know your Morrow Project Weapons: Ingram M10 SMG

July 24, 2011 2 comments

The Ingram M10 is one of the Morrow Project’s 9mm submachineguns (The UZI is the other) and is included in 6 of the 20 Weapons loadouts: #4, #7, #10, #15 (with the M202a1 FLASH) #17, and #18.

The Ingram M10 has a number of problems. It’s cheaply made, difficult to control on full auto and its rate of fire is VERY high (resultant” barrel climb”. means that it absolutely CANNOT be fired one-handed).  However,  it does have the advantage of being small enough to fit in a holster and its suppressor is very effective

Picture after the fold
Read more…

Categories: Chrome, Weaponry

KFS "Quad 50"

July 4, 2011 Leave a comment

The KFS is forced to deal with 3 problems: challenges from the Morrow Project, changes in tactics by its (lower tech) enemies and its own limited manufacturing capabilities.  The “Quad 50” is a new and experimental solution; it uses 4 standard KFS heavy machine guns and mounts them on a lightly armoured trailer (which can be towed by a jeep, or even a team of horses).  This provides devasting firepower.  In fact, it has resulted in a reduced need for Close Air Support from the KFS Air force

The Quad-mount has also been well-received by KFS troops operating from static defensive positions.

Read more…

Categories: KFS, Weaponry

TASER for Morrow and Atlantis Project

April 19, 2010 Leave a comment

X-26 Taser

The X-26 is almost within the canon dates (a form of Taser was manufactured in the 1970’s) .  In any event, this is an optional addition to the Project’s “less-lethal” capabilities.

Rules: this deice is 95% effective.  If a successful hit is achieved (Pistol skill) then the target should make a saving roll – only a roll of 95 to 100 will allow ANY action while the taser is active.

Categories: Weaponry