KNIGHTHAWK CELLULAR TACTICAL EDGE NODE — NETWORK IN A BOX – or a backpack
The 4th edition timeline gives us new possibilities and it seems a shame to overlook those useful electronic gadgets like the cellphone and the tablet. Especially when there are some interesting possibilities
This is a real-world device: the Harris KnightLite™. According to its manufacturer, it is a “cellular network in a backpack” that provides secure, high-bandwidth networking with absolute confidence under battlefield conditions.”
The website goes on to mention “Designed for dismounted operations, KnightLite provides the benefits of cellular connectivity wherever operators can penetrate. Whether operating stand-alone, multi-node, or connected to backhaul networks, KnightLite provides the bandwidth and connectivity necessary to take advantage of smartphone and tablet mobile apps for battlefield situational awareness. KnightLite increases the safety and effectiveness of warfighters by delivering enhanced situational awareness in the form of up-to-date voice, video, data, and SMS messaging. Enabling operators ac ting as a unit to collaborate using both commercial and specially designed applications. ”
This link will take you to the specifications . The most important details for TMP are its weight (5.4kg with battery) and range: 1km when used in backpack mode. Judging by Harris’ other products, I would suspect that it could reach about 3km when vehicle-mounted. Simply placing it in a tall position would probably extend the range even further – perhaps to about 10 or 15km.
The Harris website implies that several (up to 99?) smartphones and tablets can communicate as if they were linked via a “real” cellphone network. But note that this unit can only handle 8 simultaneous users. Naturally, there are larger and more capable systems and – no doubt – the MARS-ONE and Science-ONE vehicles will have something
Or “What are those planes on the cover of 4th edition?’
This is the Skywalker X8: a cheap, easily-assembled and easily-modifoed drone. It’s marketed for the “FPV” (First Person View) hobbyist and is powered by batteries – although some hobbyists have installed jet turbines.
This is a real-world device which can be purchased for about $200. Cameras, motors, batteries and a remote control system can easily add another 3 or 4 hundred. Or a few thousand if Night Vision capabilities are desired
The X8 is not a Predator Drone – it is best used at distances of less that 10 kilometres. Looking over the “next hill” is the best use for the vehicle. However it does have an impressive payload bay and can stay airborne for about an hour.
The Atlantis Project planners like the X8 because it’s perfectly legal to own and operate
This is another “gift bag” for survivors: a well-stocked Medical Kit
It is often acknowledged that the appearance of the Morrow Project personnel may be intimidating and/or distinctive. This can be unhelpful if the team wants to be discreet.
A couple of solutions have been developed
In the canon (3rd edition) game, the Contact Pack was introduced via ‘Operation Lucifer’. In essence, this is a disguise: a way to contact survivors without looking like a group of uniformed and heavily-armed paramilitary troops. It is intended to be used by one member of the Team.
[NOTE The 4th edition includes the Contact Kit but does not give a lot of detail ]
Similarly, a common (but unofficial) addition to the game is a “BOB” or bug-out bag which is intended as an Escape & Evasion emergency kit and includes weapons, communications and survival gear. This is intended for use by all team members. An example is shown here
Atlantis Project version:
The Atlantis Project planners liked both of these concepts, but they preferred to simplify the logistics (to save money). Therefore, they developed the Low-Key Pack. This can be used for Disguise, Escape/Evasion, or even as a “day pack” for regular operations.
Many Project Directors allow their players to have a few personal effects. The amount may vary from “a shoebox” to “a footlocker” . I recommend something like a “Personal Effects Satchel”. (This is mentioned in the blog entry on Mental Health Training). This is intended to hold the PC’s most valued “stuff”.
Please note that the PES is not supposed to be a way of getting extra weapons, trade goods or anything that should already be included among the Character’s specialist tools. This is an assistance to roleplaying. “Name at least 15 things that would help keep you sane after TEOTWAWKI”
The Personal Effects Satchel (or PES) is a messenger bag with an additional solar charging module.
The PES has padded pockets for small electronics such PDA, or an entertainment device as well as a large cavity for a laptop computer. It features an extra large cavity for storing folders, paperwork, and books. Side pockets and accessory pockets feature a see-through cover and orange accents for easy access to your personal items. The front of the satchel features organizer pockets for pens, and extra pockets for additional electronics.
The front flap features a light-weight, flexible, integrated solar charging module which can be utilized by using a common 12V automotive charging adapter – allowing the ‘trickle charge’ of most personal electronics (note: this obviously works best in a ‘Late Date” Project, but could also work with items such as Sony Walkmans).
Fabric: 1680 Denier Nylon
Size: 46cm x 33cm x 12.7cm (18in x 13in x 5in)
Weight: 1.36 kg (3.0 lbs)
Capacity: 19 litres (1170 cubic inches)
The Morrow Project planners needed a helicopter gunship – but these are difficult to obtain. The planners also wanted a multi-purpose aircraft that could perform other functions – such as VIP transport
Some of the standard Weapons Issue Loadouts are rather… ‘specialized’ – and consequently overlooked. In this post we will examine one of the oddest: number 15 [1 M202A1 with 3 clips and 1 M10 with 6 mags]
According to M202A1 Operators Manual, this weapon is actually quite versatile but also one of the most dangerous to use. It is something that should be treated with respect; unfortunately, the TM1-1 rulebook gives only a few details.