Personal Effects Satchel – Example List

This is based a list of Personal Effects that I chose for a character in a Yahoo-hosted play-by-forum game  (a ‘Late-Date’ Morrow Project).  This PC was an Economics Specialist with a Peace Corps background.

IMHO, the PES is a useful roleplaying tool.  Selecting “15 things that would keep you sane” is a good way to develop the character

  • small photo album – family, friends, places
  • book (paperback): `The Autobiography of Martin Luther King, Jr.’ – Author: Martin Luther King, Jr., Clayborne Carson (Editor)
  • religious item: small gold crucifix on neck chain
  • Bible(small paperback) (King James version)
  • booklet: `20 poems from Rudyard Kipling’
  • book (hardback): `The Second Raymond Chandler Omnibus’
  • graduation ring
  • packs of condoms (10)
  • book (hardback) “Hoyle’s Rules of Games”
  • four packs of cards (miniature, plastic-coated playing cards. Cards measure 2.5″ x 1 3/4″. Weight: 1.5 oz.)
  • white dress shirt & silk tie
  • Rayban sunglasses (4 pairs)
  • Portable DVD players (2)
  • DVD collection: Casablanca, Blues Brothers, Blues Brothers 2000, Men in Black, MIIB, Shrek, Fantasia, The Big Lebowski, The Maltese Falcon, My Neighbor Totoro
  • Diary/filofax/journal

Combat Roles & Weapon Loads within the MP Team

This is a companion piece to  “TMP for Newbies” A little guide on why some Basic Loads are more appropriate than others

The Morrow Project planners anticipated that every Morrow Project team might have to engage in quasi-military operations and – in recognition of this possibility – equipped them accordingly with both weaponry and (some) doctrine/training.

MP Combat Training and Doctrine drew upon the experience of paramilitary SWAT teams (sometimes called “Special Response Teams”) because MP Planners considered that such units provided the best doctrinal  framework for the sort of missions that were likely to be assigned to non-MARS units

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GURPS 4th ed template for Morrow Project – Recon

If you’re going with GURPS 4th Ed, I’d recommend around a 150 point limit on characters, with a maximum limit on disadvantages of 45 (it just seems likely that the Project would try to screen out the more unstable/unlucky/damaged recruits)

The following is a template that uses 140 points (and no quirks). That leaves 15 points for customization (more, if fewer advantages are taken). I’ve also worked out some 10 point ‘lenses’ that reflect my views on some of the various roles within a recon team

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