Ideas for Local Initiatives

Your RECON team has defeated some local enemies and now wants to help the local people.  What are they going to do?  They have limited gold and  equipment but they have skills and knowledge .  How do they apply these?  What do they buy or build?

The following is a list that might inspire some ideas for the team’s specialists.

Continue reading “Ideas for Local Initiatives”

Task Group Michigan – Campaign Notes #5: The Nuns of Lunar Convent

The Lunar Convent is one of the major powers in Traverse City.

The nuns have a strong economic powerbase (the Convent owns extensive amounts of property).  They also have extensive political influence because they run schools and provide spiritual/financial/medical help to the poor and the outcast.

First Impressions

The Convent is based in an old water-park resort at the edge of Traverse City and is surrounded by well-kept fields and gardens. In summer, a few crop-marks indicate the possible presence of pre-collapse buildings, but the convent structures are all in good repair and there is a general air of peace and tranquility

What everyone knows

The Nuns regard themselves as Roman Catholic and try to follow the teachings of the Church as best they can. However, their rules of celibacy are a little “different”. Nuns wishing to become mothers can be (temporarily) released from their vows and can rejoin the convent once their youngest child reaches the age of 13.

The convent is a sanctuary for abused women (ranging from “battered wives” to prostitutes and escaped slaves).

There are numerous jokes about visitors who mistake the convent for a brothel.

what some people know

They have 3 patron saints

Saint Cyprian
Our Lady of the Lakes
Our Lady of the Night

Sailors (including some Lakers/Shipmen) and fishermen make offerings to Our Lady of the Lakes.

Our Lady of the Night is the protector of those who are in danger during darkness.  Candles are lit in her name

What very few people know

The Lunar Convent is a sanctuary for Witches/Warlocks.

Saint Cyprian of Antioch is the patron saint of occultists

What Nobody knows

A few of the Nuns are psionic.

They deliberately select candidates who have psionic ability and encourage these women to have children.

Our Lady of the Night is Santa Muerte, or Saint Death. Yes, the good sisters of Lunar Convent are Inquisitors, but they do not torture. Their “official” theology is that – just as women can’t be catholic priests – they can’t be Inquisitor torturers

The main Inquisitor church has a grudging respect for the Lunar Convent but is unsure of how to deal with these nuns. There will undoubtedly be a problem in the future but – for the moment – the Church hierarchy is unwilling to confront the situation.  They want to avoid any risk of schism within the Church.

Task Group Michigan – Campaign Notes #4: Slavers

The lower Michigan peninsula (like many areas) has a problem with Slavers.  However, they do not identify themselves as “slavers” and will claim to be Agents of the Michigan Emergency Prisoner Workfare System, or MEPWS.

History of the Michigan Emergency Prisoner Workfare System

The MEPWS dates back to the beginning of Maxwell’s Militia.  When the Militia seized power, it had to make decisions about the fate of prisoners held in Michigan’s jails.  Many (mostly old, sick and non-white) were killed, but some inmates were incorporated into a “Prisoner Workfare” system where they were given the choice of working or starving.

The system was always corrupt (especially with the female prisoners) but – in general – the prisoners were a useful asset.  They were used on farms, road repair and in the more dangerous salvage operations.  Also, the Militia found that some prisoners had useful skills such as mechanics and welders.  The MEPWS was so useful to the Militia that it “became necessary” to keep prisoners for life.  Propaganda stated that the Prisoners were incapable of life “outside” and needed to be kept under supervision.   In other words, there would be no chance of parole, or even release.  Children born to female prisoners were given the status of “inmate by birth”.

The MEPWS operated for decades and partially survived the collapse of Maxwell’s Militia.  It now operates out of pre-war Prison facilities in Ionia and Jackson.  Naturally, it is on very good terms with the Steel Crusaders.

Continue reading “Task Group Michigan – Campaign Notes #4: Slavers”

Task Group Michigan – Campaign Notes #3: The Steel Crusaders, Bikers of Grand River Valley

375px-Grand_river

The Steel Crusaders, are a large, heavily-armed group of Bikers, the primary “military” force of Southern Michigan. They might be encountered anywhere in Michigan, but are most likely to be found near the Grand River. The SC roam – at will – along the river valley; they prey upon the communities that exist between the ruins of Jackson and the ruins of Grand Haven.  The majority of the Crusaders are in their late teens or early 20’s.  Most of them are simply swaggering thugs – lording it over people who are too frightened or too weak to fight back.

Continue reading “Task Group Michigan – Campaign Notes #3: The Steel Crusaders, Bikers of Grand River Valley”

Task Group Michigan – Campaign Notes #2: Traverse City “Everything’s for sale, but only life is cheap”


THIS IS A PLACE HOLDER.  ADDITIONAL DETAILS WILL BE REQUIRED

Background note: In this campaign, Traverse City (aka “TC, or “The City”) provides an opportunity for a different “style” of play.  Players can involve themselves in the intrigue between the City’s political/economic/military powers.

The City is a trading hub for Lake Michigan. Everyone comes to TC.  Everyone buys and sells.  Shipmen (of course), Truckers, Slavers, Wanderers and many others sell their goods and services.  Wines and fruits are the main agricultural exports, but the city also has a strong manufacturing sector.

At first glance, Maxwell’s Militia has the greatest amount of power.  The Overlord’s son is “Sheriff” and his M1 tanks have the most visible power.  The MM could close the port, or stop food coming into the city at any time.  However, that would remove all value from the city.

POLITICAL POWERS

The Sheriff – Maxwell’s Militia
The Lawmen – A group that traces its ancestry back to Michigan’s Department of Natural Resources (and still call themselves “Conservation Officers”)
The Academy – Great Lakes Maritime Academy.  The Lakers’ university
The Medics – Medical professionals operating out of the old Munson Medical Center.  Emdees, with surprising links to Breeders and Inquisitors
The Lunar Convent – Psionic Nuns
The Vintners – Merchants in wine, spirits, maple syrup and other luxury foods
Dockers
Craft workers
Power Workers – the people who run the power stations and maintain the power transmission infrastructure

Task Group Michigan – Campaign Notes #1: Morrow Project Set-Up

This is intended to be a continuing series and will outline  a (4th ed)  TMP campaign set in the lower peninsula of Michigan.  It is assumed that players will begin with characters that are members of a Recon Team.   Their first major scenario will be ‘Liberation at Riverton’

please also see Note #0 “Commander’s Intent”

Task Group Michigan is assigned the following.

Command Team.

Ten personnel with extensive experience in “herding cats”, crisis management and strategic planning.  Their job is directing/coordinating the various MP teams and ensuring that the Morrow Project is being effective in the Reconstruction Effort.  This team is equipped with 2 vehicles

  • V-150 APC (equipped with Heavy Machine Gun)
  • M35 2-1/2 ton truck with Medium cargo trailer

Recon Teams:

There are 4 Reconnaissance and Contact teams.  Each is made up of 6 people and is equipped with 2 vehicles

  • V-150 – armed with 20mm cannon
  • HMMWV – armed with MK19 grenade launcher

MARS TEAMS:

The Military Assistance, Rescue & Security unit has 12 people and 4 vehicles

  • V-150 – armed with 20mm cannon
  • V-150 – armed with 20mm cannon
  • V-150 – armed with 81mm mortar
  • V-150 – armed with TOW launcher

Medical and Civil Action Teams:

These are 2 large teams with 12 personnel each.  Each team has the following vehicles

  • Commando Ranger
  • HMMWV Ambulance
  • HMMWV – armed with Heavy Machine Gun

Three trailers are also assigned to each team: 1 water purification, 1 fusion power generator and 1 work shop trailer

Agricultural:

Michigan has a substantial agricultural economy and produces an extensive range of products (second only to California).  Therefore, Task Group Michigan has 2 fully equipped Agriculture Teams.  Each Team has 10 personnel and the following vehicles

  • HMMWV – armed with Heavy Machine Gun
  • 3 M35 2-1/2 ton truck with Medium cargo trailer

An additional cargo trailer is set up as a portable laboratory.

Engineering:

There is one Engineering Team.  This has 9 personnel and the following vehicles

  • v-150 – ARV variant
  • 2-1/2 ton truck with portable machine shop
  • HMMWV – armed with MK-19 Grenade Launcher

Three trailers are also assigned to each team: 1 portable forge, 1 fusion power generator and 1 general cargo

Science Team:

No specific Science Team is assigned to Task Group Michigan.  However, the Command Team has the capability to communicate with a Science -One unit operating in Wisconsin.

Specialty Teams

OIL TEAM: As implied in the “Commander’s Intent” briefing, one Specialty Team is capable of operating an oil well.  It consists of 10 personnel (geologists, and mechanics/technicians).  It has 4 trucks which carry the necessary equipment to extract and refine fuel, lubricants and various other petrochemicals.
AIR TEAM: Two Airscouts are assigned to Task Group Michigan, along with 8 personnel to fly and maintain them.
COMMUNICATION & LIAISON TEAMS: There are five C&L Teams. These are small (3-person) units that are intended to ensure continuous communication between MP units and also between the Project and survivors.  They have extensive communications gear and equipment such as cameras, loudspeakers and printers. Each team has 1 HMMWV and a cargo trailer
PORT INFRASTRUCTURE TEAM: This is a large (20-person) team of civil engineers and technicians.  Their role is to clear, maintain and operate river and lakeshore ports.  They have the same equipment as the Engineering Team, plus a bulldozer and front-loader.

 

 

 

 

Riverton, post-Liberation

The “Liberation at Riverton” module is a very simple black/white set-up: evil Imps are oppressing passive peasants (and have been doing this for 150 years). I suspect that this is due to the time it was written: its style would be interchangeable with a ‘Dungeons & Dragons’ scenario – evil orcs beating up human peasants. It can be a hack-and-slash session, and, if you want to run it like this, then that’s fine. However, there are alternatives…

The Oil Patch

It’s an open secret that “Camp Riverton” is the real-world Camp Grayling.  So let’s use the interesting terrain around Grayling

grayling-oil2

Continue reading “Riverton, post-Liberation”

Task Group Michigan – Campaign Notes #0. Before the Module: Briefing the Team – Commander’s Intent

This is a suggested briefing for the Recon Team that will be involved in “Liberation at Riverton”

“OK, people.  Thank you for coming”

“In case you didn’t know, I am the Regional Group Leader for Task Group Michigan.  You’re here today so that you can understand my… and the Project’s…intentions for Reconstruction in Michigan.  You’ll be doing Recon in the lower peninsula, so we’ll concentrate on that”

“First of all, I want you to remember the old Real Estate slogan ‘Location, Location, Location’.  Michigan has a LONG shoreline and access to 4 of the 5 Great Lakes.   This will be of major importance for communication and transport.  So… we will need to know about surviving port facilities and any functioning shipyards”

“Second… we’ll want you to check out the economy and resources. Obviously, Michigan’s most famous for making cars and trucks – but it also produces a lot of timber products.   Incidentally, your equipment will include details on producing Wood Gasifiers.  You may find that this will be useful for areas that don’t have liquid fuel .  ALSO… Michigan’s lower peninsula has several oil and gas fields.  They’re not huge and mostly rely on the “Nodding Donkeys”.  However, we’ll need something that produces fuel and lubricants.  I’m sure you won’t be surprised to learn that one of the Task Group caches is essentially a drill and small refinery.  We need you to tell us where to operate”

“Third… surviving government.   I’m not optimistic about Detroit’s chances but it might be worth a look in that direction – if only for scrap metal.   Lansing…and the State legislature should also be investigated.  I suspect that it’ll be a target.   But, again, it might be worth looking at  Remember… the Project wants to work with Federal and State government ”

“Fourth…surviving military and security.  Michigan has several military bases.  Some of them are pretty big.  Maybe big enough to survive after being attacked.  Camp Grayling, for instance.  Lots of terrain.  Dozens of armored vehicles and it even has some experimental ‘green’ power generation systems.  Mostly solar, and wind .  Even if the original garrison does not survive… SOMEONE is going to be poking around the place and we’ll need to know about it.  I would also like to know the current condition of the Michigan State Police.  They have a good reputation for dealing with Disasters”

“Fifth…surviving Educational and Scientific assets.   By this I mean everything from people to facilities.  For example, experts in training nurses or  the Michigan University’s cyclotron.”

“OK.  Those are my priorities.  Any questions?”

 

NPC Rolodex #7: Major Jason Carswell, Squadron Commander, KFS Air Force

Major Carswell Major Carswell is commander of RiverHawk Squadron and might be encountered anywhere within 100 kilometres of the KFS border.  He was forced into a crash-landing after his P-47 experienced engine failure – and now he’s “walking home”.   On his return, he intends to discipline his mechanics and recommend the SERE trainers for commendation.

Personality: Carswell is arrogant and tends to be over-confident.  However, he’s not stupid and has good self-discipline.  (Unlike many in the KFS Air Force, his rank was achieved on merit; it wasn’t just his family connections). Equipment: Flightsuit, 9mm pistol (only 6 rounds left) KFS “gunfighter” belt (contains maps, compass, etcetera)

Notes: Carswell’s only weapons are a pistol and a survival knife.  He won’t resist if faced by superior firepower (and would really appreciate a  good meal).

Uses in the game:  

Ransom: the KFS Air Force issues “blood chits” for its pilots and promises 10,000 credit reward for their return Prisoner Exchange: “Bullets & Blugrass” could run very differently if there’s a negotiation involved Information: If treated well, Carswell will be happy to chat about the KFS Air Force (he WANTS to impress)