Know your Morrow Project Weapons: Ingram M10 SMG

The Ingram M10 is one of the Morrow Project’s 9mm submachineguns (The UZI is the other) and is included in 6 of the 20 Weapons loadouts: #4, #7, #10, #15 (with the M202a1 FLASH) #17, and #18.

The Ingram M10 has a number of problems. It’s cheaply made, difficult to control on full auto and its rate of fire is VERY high (resultant” barrel climb”. means that it absolutely CANNOT be fired one-handed).  However,  it does have the advantage of being small enough to fit in a holster and its suppressor is very effective

Picture after the fold
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Warriors of Krell & Morrow Project: a contrast in paramilitary cultures

(the following is an extract from an analysis given to KFS military officers.  It is classified as Top Secret)

KFS Secret Police have recently completed an analysis of a recent conflict between a Morrow Project Science Group and a force from the “Warriors of Krell” (Wok).  It should be noted that the MP forces consisted of approximately 80 personnel and the Krell forces were in excess of 1,000

The Krell were defeated.


There are 5 aspects to a paramilitary culture: creativity,  authority, personal initiative,  technical proficiency and group loyalty

1.  Creativity

Morrow Project teams have a certain method of approach:  to state (identify) a problem and then to  make an “appreciation”.  This “appreciation”  will examine all aspects of the problem then provide  potential solutions  for the Team Leader to select from.   In other words, the Morrow Project has found a way to engender creativity.  A way that also applies to armed conflict.

The Warriors of Krell actively discourage creative thinking.   They are indoctrinated to believe that “quantity will always beat quality” and that an individual Warrior does not need to think – only to obey

2.  Authority

The Morrow Project emphasises decentralized authority.   Personnel are encouraged and expected to make command decisions on their own.  Training emphasises that they need not seek authorization from their superiors

In contrast, Krell (when “awake”) personally determines the activities of every unit, handing down his orders via radio to his senior officers, who then relay them, unchanged, to their subordinates.  Officers are neither authorized nor encouraged to make decisions on their own. Rather, if Krell fails to communicate precise orders, they are expected to stop and consult him for further instructions, in person if necessary. As one Warrior put it,  “He communicates commands to us by radio message, regularly. If a week goes by without getting radio messages, then our commanders go to visit Krell”.

Krell makes it clear to his subordinates that he will not accept any deviation from his orders once they have been issued.   If anyone questions the orders, he has them executed, often immediately and in public. For example, when a fresh recruit questioned why the Warriors had been ordered to kill and maim civilians and steal their property,  he was immediately shot. According to one witness of the event, “no one… uttered a word again.”

3. Personal Initiative

The Morrow Project expects and rewards those who exercise personal initative.   Examples are numerous of well-motivated personnel taking appropriate and timely action.

The Warriors of Krell do not emphasize personal initiative. In fact, Krell specifically stifles personal initiative among his subordinates. For instance, as mentioned above, he does not permit subordinates to develop orders on their own, even to the point of requiring them to leave their positions in the field and visit him to obtain new orders.   Consequently, his officers are not likely to feel comfortable launching new operations on their own initiative. Moreover, his propensity to execute anyone who even questions his orders destroys any willingness to show initiative – because the risk associated with displeasing their supreme commander, by deviating from his stated plans, is too great for even the most ambitious and skilled subordinates.  Krell seems to deliberately create “mindless obedience”.

4.  Technical Proficiency

Morrow Project personnel were frequently observed training and retraining with their vehicles and weapons.  It was also noted that – if they encountered any new/unfamiliar technology or weaponry – they would quickly learn how to use it effectively.

Warriors of Krell have very limited technical proficiency.  Although new “recruits” go through an indoctrination process that they call “basic training,” this does not involve encouraging the recruits to learn how to use their weapons effectively.   On the contrary, the process forces recruits to observe and take part in deprivations against civilians, including beatings, rape, mutilations, torture, and murder.

Apparently, the Krell training process is designed to transform recruits into sadistic killers rather than trained soldiers.

5. Group Loyalty

From a KFS viewpoint, the Morrow Project’s internal cohesion appears similar to the esprit de corps of our better Regiments, however it is subtly different.  Personnel of all races – and from many different backgrounds – appear to be genuine friends with each other.   Human nature being what it is, there are examples of “office politics” and personality conflicts – but these are rare and discouraged.  Discipline on and off the battlefield seems to be excellent

In contrast , the WoK do not prize group loyalty.   Warriors are aware of this from the moment they join, since almost all were conscripted against their will during raids on civilian settlements.  During these raids, any potential recruit who offered concerted resistance would be executed in front of the rest to demonstrate that there was no possibility of escape. This also informed the new recruits that their commanders see them as expendable and might murder them on a whim.

Anyone who tries to “desert” from the Warriors is  immediately and publicly executed, without discussion or attempts at reconciliation, as a warning to the others. In addition to these threats, the WoK compels their disloyal personnel to remain by constructing a kind of “social prison”.    For example, many conscripts are forced to kill their own friends and families before being taken away to a Krell base camp.   Also, new recruits are usually tattooed and/or branded –  forever identifying them as Krell.  As one Warrior put it “Anyone seeing the branding will have the right to kill me”

KFS "Quad 50"

The KFS is forced to deal with 3 problems: challenges from the Morrow Project, changes in tactics by its (lower tech) enemies and its own limited manufacturing capabilities.  The “Quad 50” is a new and experimental solution; it uses 4 standard KFS heavy machine guns and mounts them on a lightly armoured trailer (which can be towed by a jeep, or even a team of horses).  This provides devasting firepower.  In fact, it has resulted in a reduced need for Close Air Support from the KFS Air force

The Quad-mount has also been well-received by KFS troops operating from static defensive positions.

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