“The Rich Five” are the aristocratic familes of the Kentucky Free State and are renowned for their conspicuous consumption.
The above photo was taken at “Grand Central Station”, in New Manhattan. It shows a few members of the Carswell family and their “Rolling Thunderbolt” – a private railcar used to travel between New Manhattan and Louisville. As can be seen, current fashions take inspiration from the 1940’s and 1950’s
The Rich 5 will often use “Thunderbolts” because road travel is too uncomfortable and often too slow. Road travel between New Manhattan and Louisville can often take 4 or 5 hours, but a “Thunderbolt” is built for speed and luxurious comfort. Its top speed is in excess of 150 kph – cutting the journey down to just over one hour. Incidentally, the name is given to this railcar because it uses the same engine/power plant as the KFS Air Force P-47 replicas.
Crew: 3 (Driver and 2 stewards)
Passengers: 10 (could carry 40 in emergency)
Max Speed: 150kph
This is the first of a new category of article. This category will provide suggestions to the PD on keeping the players interested “after the module” and – perhaps – taking the game beyond the “village level”
An alternative title might be: “OK, so the Imps have been defeated. Liberation at Riverton has been achieved. Now what?”
Perhaps, your players will be interested in a “village-level” storyline? At least for a few sessions? If so, they’ll be helping the local population set up a more civilized society, re-recreating the USA “in miniature” , so to speak. To achieve this goal, the Riverton citizens will need guidance, advice and a few tools. Camp Riverton and its facilities will be extremely useful/valuable.
Which leads to the reactions of groups outside Camp Riverton (aka Camp Grayling).
Traders from the area controlled by the Overlord of Kalkaska will be the first outsiders to be aware of the “Liberation”. They’ll be pleased by the news and very excited if they know about the Imps’ library of books and manuals. They’ll also be intrigued by the Morrow Project and its capabilities.
The Overlord will be equally fascinated by this news. How is he going to react when the Imps are removed? Well, first of all, he’ll want information. Who are these Morrow Project people? Does this mean that his Merchants can now use I-75 without paying tolls to the Imps? If I-75 is “Imp-free” will Truckers now be coming up to Kalkaska? Can he get access to the Imp’s M60 tanks? Above all…..Can Riverton be persuaded to accept his “protection” ?
Another complexity is that players should be able to use the Camp’s “106” radio (which is probably a GRC-106). With skill, this HF radio can achieve a range of 80 km, it can also be used to pick up ordinary AM transmissions. This means that the Team could be in radio communication with the Overlord, Gypsy Truckers AND detect transmissions from Twin Port University
The Overlord will want the Team to think that they are “on their own”. You – as the PD – might want them to form useful alliances with groups like the Truckers or the University. They’ll have to deal with spies, diplomats, feudal hotheads, wily traders, cool (but ambitious) academics/politicians…
Suddenly, it’s not just “village-level” any more
The various Armed Forces of the Kentucky Free State are notorious for their bureaucratic infighting and lack of mutual trust. Because of these problems, the KFS River Patrol finds it necessary to operate its own Air Force: a tiny squadron of 6 ultralight amphibians, known as “Defiants”. These are “Wing in Ground Effect” vehicles: hybrid boat/planes designed to cruise at a height of 3 metres above the surface of the river (although they can make “hops” to an altitude of 30 metres).
The unimpressive specifications are due to the the political power of the “real” KFS Air Force – which will not allow any other Service to operate vehicles that can fly above 100 feet. These aircraft are not (officially) permitted to carry bombs but – even so – they are CHEAP and perform several useful functions for the River Patrol: reconnaissance, survey, artillery direction and liaison/communications.