Combat Roles & Weapon Loads within the MP Team
This is a companion piece to “TMP for Newbies” A little guide on why some Basic Loads are more appropriate than others
The Morrow Project planners anticipated that every Morrow Project team might have to engage in quasi-military operations and – in recognition of this possibility – equipped them accordingly with both weaponry and (some) doctrine/training.
MP Combat Training and Doctrine drew upon the experience of paramilitary SWAT teams (sometimes called “Special Response Teams”) because MP Planners considered that such units provided the best doctrinal framework for the sort of missions that were likely to be assigned to non-MARS units
Assuming that the most common size of Team would be 9 personnel, Planners suggested that Teams be organised for the follow Combat Roles. The Basic Loads are guidelines and may be augmented with equipment carried on vehicles. For example a sharpshooter/observer team might be assigned to crew a MAG-58 that has been unshipped from a vehicle.
Team Leader (Basic Load 11)
One Pointman (Basic Load 10)
Two Defensemen (both with Load 11)
One Rear Security (Load 1) – This is the Asst TL , who may accompany the Assault Element – but usually commands the Overwatch Element
Two Sharpshooters (both with Load 3)
Two Observers (One with Load 18, One with Load 2)
All Team Members must be cross-trained in at least one alternative position within the team and the Team leader must be familiar with every role