This is from another Morrow Project fansite . The graphics etcetera are the work of Owen E Oulton and are used with his permission (and my thanks/admiration).
This is the real-world “MultiMachine”: an Open Source machine tool made from old engine blocks and scrap metal. Devices like this allow Tech Level C groups/societies to maintain their “good, but limited” manufacturing capabilities.
The designers state that “The MultiMachine is an accurate all-purpose machine tool that can be used as a metal or wood lathe, end mill, horizontal mill, drill press, wood or metal saw or sander, surface grinder and sheet metal “spinner”. It can be built by a mechanic using just common hand tools. For machine construction, electricity can be replaced with “elbow grease” and all the necessary material can come from discarded vehicle parts and steel bar.”
For further details see the MultiMachine here: http://blog.makezine.com/archive/2009/07/multimachine_at_maker_faire_africa.html
For full details on how to make one:
Throwing a new player (or a new team) straight into the Morrow Project universe is not always the best approach. Many Project Directors (PDs) like to start with in-game Training Scenarios – if only to allow the players and teams to ‘test-drive’ their characters – and it does seem logical that a quasi-military group like the Morrow Project would try to ensure that its members are able to cope with the expected stresses of the post-disaster world.
The KFS “Grand Strategy” hinges on one deceptively simple approach: do everything possible to raise, equip and train the best possible military forces – then do everything possible to use them as little as possible.
The Kentucky Free State has a major strategic problem: its military forces are too small to defend its border from raiders. The five Infantry Regiments can man a few forts along the rivers that mark the KFS borders – but this does not allow them to prevent attacks and infiltrations. The KFS cannot even rely on these forts to make successful counter-attacks.