Salvaging the Cities. "One man’s trash…"

In the world of the Morrow Project, the economic situation  is the opposite of our own.  There are large supplies of (easily worked) raw materials – but limited amounts of energy.  This results in a new form of resource extraction: salvaging.  Some salvagers are resident (like the inhabitants of “The ruins of Chicago”) but there is also an economic niche for nomadic salvagers (the Wanderers)

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Atlantis Project Teams

The ‘standard’ Morrow Project has 4 main types of Teams: Recon, Science, MARS and ‘Specialist’ (which is everything else).  The Atlantis Project has the following 3 classifications for its field teams: Network, Shield and Infrastructure Reconstruction.  These names were chosen for their semantic importance

‘Network’ Teams are similar to Recon Teams in that they are tasked with initial contact, survey and assessment (which usually involves interaction with survivor communities).  However, they also have a responsibility to ‘connect’ these communities with the Atlantis Project – and other survivors.

‘Shield’ Teams provide additional security for the Atlantis Project.  They are  similar to the MARS concept: they consist of Rapid Reaction units and are usually air-mobile and/or operate Unmanned Air Vehicles.

‘INFRASTRUCTURE’ Teams are responsible for rebuilding Critical Infrastructure. These teams consist of Engineers, Technologists, Medical Doctors and various Economic/Political/Governance specialists.

Atlantis One


The Atlantis Project did not have as many resources as the main Morrow Project – and could not afford different designs for their equivalent of the Scientific-One and MARS-ONE vehicles.

Therefore, they chose the “Atlantis-One” – based on a prototype design of the Science-One.  However, this Command Vehicle has different “trailer” options; this choice depends on whether it is primarily intended as a scientific, paramilitary, logistics or reconstruction asset.

ALSO NOTE: this vehicle can operate with more than one trailer (up to 4, in fact)

The Atlantis-One vehicle was originally conceived as a diesel/electric hybrid; it was later converted to fusion power.  In AP service, ‘trailer’ units have powered tracks and carry their own batteries (but only the tractor unit has an integral power plant).  Most trailers have auxiliary drive controls which can be used when operating in reverse – or to move the trailer when it is detached for independent service.

CREW: 6 (tractor) – crew of trailer varies
LENGTH: 7.5m (tractor) plus 7.5m (each trailer) : each trailer can accomodate a standard 20 foot ISO container
WIDTH: 4.5m
HEIGHT: 3.6m
TURNING RADIUS: 7.5m (add approximately 2 m for each trailer after the first)
WATER SPEED: N/A (vehicle is not amphibious, but can be sealed and  function underwater at speeds of up to 15kph)

Morrow Project Variations – The Atlantis Project

Morrow Project operations outside North America.

The Atlantis Project was a throw-away mention in the Morrow Project module, “Prime Base” with an implication that it was to be activated 150 years after the fall of civilization.  The reasoning was (apparently) that it would take that long to rebuild the US and allow it to assist the rest of the planet.
My version of the Atlantis Project has a different approach and (like the US version) is intended to start operating in the 3-5 year period – but planned for the possibility of having to wait for up to 75 years.  Therefore there is no overlap with the “canon” game, which is set 150 years after the collapse.  The Morrow Project might find traces of the Atlantis Project (or be contacted by descendants of the original personnel).
The Atlantis Project was set up with a very different philosophy from the parent Morrow Project and is intended to be less hierarchical and more ‘open-source’.
Note: this is not canon. It allows me to set up a Project that is very different