(with thanks to Robert O’Connor)
Most KFS Colonies soon attract a shantytown/favela – inhabited by ‘locals’ looking for work, security and other benefits of association with the KFS. In some cases, the size of the shantytown rivals that of the agroville.
Continue reading “KFS Colony – further Details”
A dozen gray buildings (concrete housing blocks, factories, and warehouses) loom on the horizon. They seem incongruous amongst the rolling hills and thick forests – like some transplant from Stalinist-era Russia.
Continue reading “KFS Colony: Agrovilles”
The KFS makes a nice profit from its Trade Rifles , and seems to have a pretty solid monopoly along parts of the Mississippi River
However, the KFS product doesn’t have the capabilities that some customers demand: the ability to deal with giant mutant animals and/or mechanized opponents.
Continue reading “Frozen Chosen Missionary/Trade Rifle (the "Buff Gun")”